The Lyst Summit focuses on Love, Sex, and Romance in games. Speakers touched on a variety of related topics, including queering game controllers, C-PTSD treatment through play, and the role of leather daddies and dominatrixes in beat ‘em up games.
After a day of talks, my team created “bitter/sweet” during a 2-day game jam. Memory prompts appear on a screen, and in place of conversation, food becomes the connecting medium. By mixing performance art and play, we created a game that engages consent, memory, and emotional vulnerability.
The team also included Sabine Harrer, Richard Lemarchand, and Bobbi Augustine Sand.