Art / Film / Writing
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bitter/sweet

Experience Design, Game, Performance, Prototype
 The Lyst Summit focuses on Love, Sex, and Romance in games. Speakers touched on a variety of related topics, including queering game controllers, C-PTSD treatment through play, and the role of leather daddies and dominatrixes in beat ‘em up games.

The Lyst Summit focuses on Love, Sex, and Romance in games. Speakers touched on a variety of related topics, including queering game controllers, C-PTSD treatment through play, and the role of leather daddies and dominatrixes in beat ‘em up games.

After a day of talks, my team created “bitter/sweet” during a 2-day game jam. Memory prompts appear on a screen, and in place of conversation, food becomes the connecting medium. By mixing performance art and play, we created a game that engages consent, memory, and emotional vulnerability.

 The team also included  Sabine Harrer ,  Richard Lemarchand , and  Bobbi Augustine Sand .