
In Dog Years I'm Dead

As part of the Common Shores VR Hackathon 2017, I developed this prototype with a small team. In Dog Years I’m Dead is a VR demo project developed, choreographed, filmed, and edited over the course of 3 days. The only other constraint: that we film it in Bohus Fortress in Kungälv, Sweden. I took the title from a line of Dana Levin’s poem “Urgent Care.”
We were each selected based on experience and skillsets. I participated as a “storyteller” and undertook much of the narrative and aesthetic direction. Instead of using a linear storyline, I chose to expand on the driving connection: emotions.
I steered this project creatively and chose an abstract approach, looking at underlying patterns and isolation of Post Traumatic Stress Disorder. Storytelling is more than literal depictions, so I chose an abstract, emotional, non-verbal narrative style.